The process of 3D illustration

This post will talk about the creation of an illustration using 3D modeling. The illustration itself is a dreamy look alike palace imagined by Guillaume Joaüs.


The esthetic choice is driven by a minimalist and synthetic 3D modeling, based on a reduced amount of polygons (low-poly method). 

This illustration is mainly inspired by medieval-oriental constructions, found especially in Spain. The Alhambra place in Grenada is the main inspiration here. The particularity of Spanish heritage is that it comes from East and West as in the medieval times Spain was the confluent of these two cultures. The antic city of Samarkand, Uzbekistan, is as well an inspiration for the creation, you will recognize the blue mosaic dome of its mausoleums.

The creation:

1st step: drawing

The drawing in black and white on paper allows the ideas and inspirations to come to life. It also makes sure that volumes are well calibrated and represents the base to follow in the 3D modeling. Colors come after to finish the drawing, these are not necessarily the final ones.

2nd step: 3D modeling

The modeling is developing using simple volumes representing each part of the building. The simple volumes are allowing the adjustments of proportions. Then small pieces and details are modelized.

Final render:

Final colors are quite soft to maintain a dreamy feel. The white background is a bit tough against the soft hues of the palace, so a gradient is used to tie everything up. This gradient is made of soft blue and soft orange, and is supposed to remind of the "millennial pink".

You can find this creation as a poster on the shop part of the blog -> here

If you can read French go to the blog of Guillaume Joaüs, -> here, to find more details about this 3D modeling (architectural details and inspirations) and other illustration works made by Guillaume Joaüs.


Lorrie Joaüs/Guillaume Joaüs